![]() ![]() You should visit the Bloodworks to talk to Wuunferth - we need to figure out where the evidence went wrong." When you approach Wuunferth in his cell, the wizard can't resist the temptation and will mock you due to the failed investigation: "Oh, isn't that a shame. How could this have happened?" The guard will then give you an order, starting the quest once again: "Obviously. A guard will be near her body and will say: "I. After a few days, however, your accusations are put to shame as the killer claims yet another victim, this time Arivanya from Windhelm Stables. The guard will open his cell with: "In you go." and Wuunferth will enter. Wuunferth will then have no choice but to take the long walk to the bloodworks underneath the barracks. Jorleif: "Make your excuses from the Bloodworks, wizard. Wuunferth: "Has the whole city lost their brains? I've been scrying and auguring to find the murderer myself." We're wise to your scheming, you coward." Jorleif: "You're under the arrest, for the Murder of Susanna of Candlehearth Hall. Wuunferth: "What is the meaning of this?" The streets of Windhelm are now safe." This ends the quest and Jorleif will immediately fetch a guard and head up to the unknowing Wuunferth, who will be the first to speak: I thank you for your diligence in getting to the bottom of this matter. ![]() It pains me to see that the whispers had truth to them. Wuunferth has been a trusted friend to Ulfric for many years. When you confront Jorleif with the evidence he will be both surprised and sad: "I don't want to believe it. Going directly to Wuunferth and confronting him will solve the mystery much quicker – and save the life of a Windhelm citizen (see this section). If you choose to follow Viola's advice, speaking to Jorleif will land Wuunferth in jail (see this section). What you do next is a matter of instinct and how you read the clues. Besides, I wouldn't want to be the one to give it to him. It's purely ceremonial, and he has no use for it. Traditionally it's carried by the court mage." He will then offer to buy it, although he doesn't think Wuunferth will have any interest in his 'own' amulet: "Wuunferth? Bah. It's an heirloom symbol of the power of Windhelm. He'll listen to you." Calixto will take a look at the strange amulet and further the suspicion about Wuunferth: "Let me see. This information needs to go straight to the steward. It's why they call him "the Unliving." I wouldn't approach him directly. There have been rumors swirling about him for years. ![]() The quest Blood on the Ice places Wuunferth in a rather awkward position when you find evidence of necromancer rituals inside Hjerim, and a journal, as you present this to both Viola Giordano and Calixto Corrium who will point you towards the court wizard. Delivery: Deliver a bottle of Nightshade Extract to Wuunferth the Unliving.Blood on the Ice: Windhelm is plagued by a shadowy killer.I suppose you want something for your trouble? Here." Related Quests Poisonous, of course, but it has its uses. Who knows what he uses it for? Hey, could you deliver this bottle of Nightshade Extract to Wuunferth?" When you make the delivery, Wuunferth will take it off your hands with: "Ah yes, the extract, good. The court wizard, Wuunferth, pays us to plant a little Nightshade. No, I won't put on a magic show for you." When asked for training he will remark: "Mind what - or who - you practice this on." He will bid you farewell with: "Strength and steel are well and good, but magic is the true power in this world." and "A strong sword-arm wins battle, but a keen mind wins wars." Wuunferth also buys nightshade from town merchant Hillevi Cruel-Sea who will admit: "I also do a little herb growing. Anyone else better pay well for the service.", "I'd explain my research, but you'd just be confused." and "Yes, I'm a powerful wizard. When you approach him, he will say: "Whatever you've heard I can do is probably true.", "If Ulfric needs a favor, he has it. He carries an iron dagger and a selection of upper-class items and gold. Wuunferth wears blue mage robes and a pair of boots. He is supposed to sleep in his own bed between midnight and 4am, but a bug causes him to go to Sifnar's bed elsewhere in the castle. He wakes up at 4am and then paces around his quarters all day long, at times using the arcane enchanter or the alchemy lab. He lives on the second floor of the Palace of the Kings and mostly keeps to himself. Wuunferth plays a big part in the quest Blood on the Ice. He is a common trainer in Destruction and, like all court wizards, sells magic items. Wuunferth the Unliving is an elderly sorcerer from Windhelm, in the service of Ulfric Stormcloak. ![]()
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